Be disruptive!

HackHolyoke is a 24-hour hackathon run by students at Mount Holyoke College. This year’s event will take place digitally on November 7-8, 2020, so you can hack and attend workshops from wherever you may be! We set ourselves apart by striving for (and consistently achieving!) a 1:1 gender ratio and welcoming high school seniors and college student hackers from all levels. Our aim is to shatter any misconceptions about STEM fields and to celebrate diversity in these fields through creating an inclusive environment for anyone regardless of gender, racial, or academic background.

Students will have the opportunity to create amazing projects and showcase their work to a panel of judges. They can attend inspiring talks and innovative workshops, join in on fun activities like midnight cookie-making, and have the chance to win exclusive prizes.

View full rules

Hackathon Sponsors

Prizes

$763 in prizes

Best Domain Registered with Domain.com

Register a .tech, .space, or .online domain name using Domain.com during the weekend. Each team may submit one entry per person on the team. Each winning team member will receive a PowerSquare Qi Wireless Phone Charger & Domain.com Backpack.

Best use of Google Cloud

Build your hackathon project with a suite of secure storage, powerful compute, and integrated data analytics products provided by Google Cloud. See full list of products here: g.co/cloud. Each winning team member will receive a Google Home Mini.

Best Hardware Hack Sponsored by Digi-Key

Using your preferred hardware or hardware emulator, build a hack for your chance to win a Grove Beginner Kit, with Arduino Uno R3 included. 1 prize for each winning team member with 2 winning teams per event!

Best Use of CockroachDB (2)

Build your hackathon project on CockroachDB's open source and indestructible SQL database. PostgreSQL compatible and easy to use. Utilize CockroachDB in your hack for a chance to win a 3D printing pen for each team member. What's more, ALL projects submitted that use CockroachDB will receive a free t-shirt!

General 1st Place Prize

Winners will receive Nintendo Switch Lites

General 2nd Place Prize

Winners will receive Amazon Fire Tablets

General 3rd Place Prize

Winners will receive Ryze Tech Tello Mini Drone Quadcopter UAV

Best Rookie Hack

Best hack by a team comprised of participants who have taken fewer than 3 CS courses. Winners receive Amazon Echo 3rd Generation Speakers.

Best Hack for Social Good Brought to You by Mastercard

Winners will receive $200 Mastercard Gift Card and a water bottle from our sponsor Mastercard

Best Use of Data Sponsored by MassMutual

Fitbit Charge 3 from our sponsor MassMutual

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

Participants: Students enrolled in college (or taking a leave of absence), as well as high school seniors

CountriesAny! We're based in EST but we're encouraging students to participate regardless of location and time zone. We'll be scheduling workshops and events to accomodate as many time zones as we can. 

Judges

Rick Feldman

Rick Feldman

Yun-Hsuan (Melody)

Yun-Hsuan (Melody)

A. Tayloe

A. Tayloe

Barbara Lerner

Barbara Lerner

Micha Broadnax

Micha Broadnax

Kijua Sanders-McMurty

Kijua Sanders-McMurty

Jared Schwartzer

Jared Schwartzer

Eleanor Townsley

Eleanor Townsley

Sven Aas

Sven Aas

Abby Drury

Abby Drury

Judging Criteria

  • Depth of Problem Addressed (only for Social Good Track)
    How well thought-through is the problem? Is there a specific target audience?
  • Effectiveness of Solution (only for Social Good Track)
    Is the solution thoughtful and innovative? Does it take into account the specific needs of the target audience?
  • Ease of Use
    Is the program easy to use? Does it have a clear user interface? Is it accessible?
  • Ambition
    Is the usage of the technology/ goal of the project ambitious and challenging?
  • Innovation
    Does the technology/design break new ground? Does it attack a new problem and provide a good solution?
  • Functionality
    Is the project fully functional (90-100%)? Does it meet intentions?
  • Learning (only for Rookie Track)
    How much did the team learn from working on this project?